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Old Nov 18, 2008, 01:39 AM // 01:39   #21
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Originally Posted by Stupid Shizno View Post
necro/rt cant prot? no shit?!? they arnt monks, prots are a monk speciality

now if you mean to mitigate damage, which is what a prot spell does. then yes a rt can do that. obviously you never heard of weapon of warding, which is the kickass version of guardian.

then you got lame scrub pve shit as union, shelter.

and your not suppose to rely on these new stones, its just something to waste skill points and cash on. it has no dire effect on gameplay, if it dies you dont fail mission, which is why its not in the party menu.
Who said anything about relying on them. They're a specialty item, and yea they are something that you waste money on. So why would it not make sense to actually give them a better chance to live for the money you spend on making them and the materials?
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Old Nov 18, 2008, 02:51 AM // 02:51   #22
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Originally Posted by Achrr The Archer View Post
I don't think minions and spirits are really too important. How many monks actually take the time to heal a minion or spirits. Most builds are based are spirits and minions dying anyways. Life spirit, death nova...
I play rit lord spirit spammer and it's annoying not to at least be able to tell which spirits are alive. Necros get a minion counter, so can rits at least get a spirit counter or something?


@ OP
/signed (tbh I'm neutral on this topic)
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Old Nov 18, 2008, 03:18 AM // 03:18   #23
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It is a free hench/hero. Putting it in the party menu just makes it even less productive to play with other people. If you feel a need to heal them, then target them yourself. I use the Golems I got from the MOX quests when I Vanquish on my Monk. I don't waste time healing the Golem. I am surprised at how long it lives in HM, but I prefer to focus on the people actually playing with me. Even if those people include AI heroes or hench.

Although I like using them, I don't think they should be improved in any way. Some of the new stones from the last update even seem too powerful to me.

/unsigned
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Old Nov 18, 2008, 03:52 AM // 03:52   #24
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Nice idea, I don't see a major problem with it, if it adds to the player's enjoyment of the game and makes it less frustrating for them I'm not going to /unsign it.

/signed
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Old Nov 18, 2008, 06:08 AM // 06:08   #25
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I really don't see why not.
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Old Nov 18, 2008, 06:28 AM // 06:28   #26
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I don't see why. Change AI so heroes heal allys, but a human monk should be able to heal him. But anyways, if it dies just summon another one.
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Old Nov 18, 2008, 04:43 PM // 16:43   #27
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Originally Posted by MirkoTeran View Post
I don't see why. Change AI so heroes heal allys, but a human monk should be able to heal him. But anyways, if it dies just summon another one.

omg?? someone else thinks redbar monks are fail???

glad to see someone else agrees.
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Old Nov 19, 2008, 11:56 PM // 23:56   #28
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Originally Posted by Stupid Shizno View Post
omg?? someone else thinks redbar monks are fail???

glad to see someone else agrees.
Constructive critisim would be nice, not just smart ass comments. It seems as you are only good at the latter. Thanks to everyone else in support of the topic!
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Old Nov 20, 2008, 07:23 AM // 07:23   #29
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/signed.

it would give more plessure for the mony you spend on the stones.
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Old Nov 21, 2008, 05:05 PM // 17:05   #30
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/signed as long as summoning sickness is around.
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Old Nov 21, 2008, 05:38 PM // 17:38   #31
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but but but. THE CODING BLAH BLAH BLAH.

That is to say I have no idea what I'm talking about and have no real objections. Just here to make fun of idiots who always say "CODING" to every suggestion, as if that is a legitimate issue.

I would say however, that if they decide to do this, that it incorporate a separate window from the party bar, one that can be closed and opened on command. This way, monks don't NEED to heal the minions or whatever if they don't want to, and it doesn't put more clutter on the screen. However, for a minion bomber, it might make the job a lot easier being able to see which minion to deathnova first, so he may choose to put it up. But warriors, rangers, eles, dervs, sins, these guys really don't need to see summoned creatures, so the option should be there to close the window.
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Old Nov 23, 2008, 02:59 AM // 02:59   #32
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Thats why they said that it could be a collapsable window that you could have.
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Old Nov 23, 2008, 09:51 AM // 09:51   #33
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Personally I'd rather have a window for minions, and I think summons are intended not as team members but as expendable, but OK, sure, one for summons as well. There should be some shortcut for finding anything which can be targeted with a spell.

Like others have said, it must be collapsible, because it's going to get pretty cramped on screen with 8 players, a couple of pets, 8 summons, and 10-20 minions.
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Old Nov 23, 2008, 07:33 PM // 19:33   #34
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Imagine with 8 pets... no, 12 in the Factions elites.

Hm...

Imagine it... 12 Necromancers with 10 Minions each, plus one Asura summon and one animal companion each plus the Stone-Summoned creature...

That makes... 157...? Phew... a lot to put in a panel...

Along with being collapsible, it would also need a scrollbar.
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Old Nov 23, 2008, 10:20 PM // 22:20   #35
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/signed just for Asura and Stone Summons.

Minions should be in a separate window visible to only the creator of those minions.
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Old Nov 24, 2008, 06:12 PM // 18:12   #36
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Quote:
Originally Posted by MithranArkanere View Post
Imagine with 8 pets... no, 12 in the Factions elites.

Hm...

Imagine it... 12 Necromancers with 10 Minions each, plus one Asura summon and one animal companion each plus the Stone-Summoned creature...

That makes... 157...? Phew... a lot to put in a panel...

Along with being collapsible, it would also need a scrollbar.
There would never be a 12 necro party, especially 12 N/R with pets. Plus you can only have 1 Summon Stone Active at anytime.
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Old Nov 24, 2008, 08:52 PM // 20:52   #37
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That's why I said "The" summon-stone creature, not "one each".

In programming, you must always prepare for the EXTREME, no matter how low the chances of something happening, if it can happen, then you must make the system be able to stand it.

If you don't, when the time comes, you get a crash or an unexpected behavior.

It doesn't matter if not much people would go "All MM", the only important thing is that people CAN go "All MM".
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Old Nov 24, 2008, 09:23 PM // 21:23   #38
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Quote:
Originally Posted by Stupid Shizno View Post
omg?? someone else thinks redbar monks are fail???

glad to see someone else agrees.
i second that. battlefield awareness isn't limited to PvP players only. It's an absolute must for them, but why should a PvE monk handle things differently ?

I think there's more important stuff in the game that could be done, than just wasting time on that. Or did you guys wanted a party-window extension that shows all your minions, as well ?

And even for those who do not play GvG (sadly there are still a 'few' around...), you'd need the same kind of awareness playing AB for example. Keeping NPC's and other teammates alive which aren't listed in your party window can turn the tide and will help you win a match you'd lost in any other case.

/notsigned.
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Old Nov 24, 2008, 09:31 PM // 21:31   #39
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i second that. battlefield awareness isn't limited to PvP players only. It's an absolute must for them, but why should a PvE monk handle things differently ?
Because unlike PvP, PvE takes little to no brains to play, and in PvE you know what you're facing. Monk screws up in GvG, it's gg. Monk screws up in PvE, you either res from shrine, run back or don't wipe at all.
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Old Nov 24, 2008, 09:41 PM // 21:41   #40
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There's so few GvG NPCs now, they could put them under the ally tab.

Anyway ask how many high-end monks play without a redbar partyscreen in matches that count. No, you can't stay glued to the redbar like a noob monk, but it's still something to watch in the corner of your eye.
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